festivity's repositories
Blender-miHoYo-Shaders
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Blender-StellarToon
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Blender-GenshinPBR
Shader for Blender attempting to make use of Genshin Impact's PBR environment textures.
Blender-GT-Tonemapper
Blender implementation of Gran Turismo tone mapping
BLENDER-Demon-Slayer-Shader
Shader for Blender forked from the open-source ArcSys shader by Aerthas, hacked to work with models from the game Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles.
goo-engine
Custom build of Blender with some extra NPR features. Forked by me for some extra modifications.
festive-utils
random scripts and tools i may or may not regularly use. yes shut up i use c++ for almost everything
advent-of-code-2022
i probably already gave up on this, won't bother with part 2 of the puzzles
goopresence
Discord RPC support for Goo Engine
Hyougen
Simple OpenTK learning project