FaultyPine / Brawlback

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Based off framework by Fracture and Fudgepop01
https://github.com/Fracture17/ProjectMCodes

This mod is to be used in conjunction with this Brawlback dolphin fork.

Building

Firstly, the pf folder in p+/pm is way too big for git, so it's gitignored. You'll have to provide your own for testing those mods.

First, you'll need to install some tools that will allow you to build the C++ mod files.
Follow the guide linked below to get that set up.
The guide just runs you through installing git, mingw, vscode, some cmake tools for vscode, and getting it all set up for building the mod.

https://www.youtube.com/watch?v=oGg2dgYN1Do

Once you are able to build mod files like the tutorial above shows follow the next step.

To set up the build process, change the paths in build_settings.ini found in the root of this project, and the Config.ini file found in scripts/VSDSync. If you have any questions about what the path variables mean, let me know. I am more than happy to help get things set up for you.

That should be it, if you're trying to get this building and something isn't working, let me know, or ask for help in the Brawlback discord server

MacOSX Requirements

To be able to execute the above steps on macos you will need to get a couple things set up first (ignore mingw from the above steps though):

  • Install DEVKITPRO/DEVKITCPP: https://devkitpro.org/wiki/Getting_Started

    • Follow steps for macos and then run $ sudo dkp-pacman -S wii-dev
    • Install devkitPPC and optionally devkitPPC-gdb for advanced debugging
    • After installation is complete make sure that you can $ echo $DEVKITPPC on a new terminal and theres an actual path.
  • Setup an SDCard

    • Run $ sh build_sdcard_osx.sh to make a new sd card.
  • Building:

    • $ (cd build && cmake ..)
    • $ sh build_mod.sh
  • Testing: Make sure to add SDCARD/vBrawl.elf on Dolphin's paths and set Brawl as the default ISO. Also set Brawlback on SLOT B on the dolphin configuration.

That's it you are set. You should now be able to run the compiled codes from Dolphin by running vBrawl.elf on Dolphin.

About


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Language:Assembly 56.4%Language:C 29.2%Language:C++ 9.8%Language:Python 3.4%Language:Objective-C 0.5%Language:CMake 0.3%Language:Batchfile 0.2%Language:Shell 0.1%Language:AutoHotkey 0.0%