[Bug]: Scene/SimpleManager don't destroy behaviors when reset
lucasstarsz opened this issue · comments
Andrew Dey commented
What happened?
Neither the Scene
class nor the SimpleManager
class destroy behaviors when it is reset. This can be checked through placing a logging statement inside the destroy
method of any Behavior, then attaching it to a game object within any one of these managers.
How to Reproduce the Error
1. Add a logging statement to any Behavior's destroy() method.
2. Attach said Behavior to any GameObject within a Scene or SimpleManager.
3. Run the program.
4. See error
FastJ Version
1.5.0 (Latest Version)
Java Version
Java 11, Java 16
Relevant Exceptions/Log Output
N/A (The log does not print out.)
Code of Conduct
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