fantahund / VoxelMap

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Lighting on map is weird when y > 256

dolmondboi opened this issue · comments

I was working on a brick pyramid that goes to build height and I noticed that the lighting gets really dark at any y level over 256. I imagine this is probably due to the world height change, but that is just a hunch. It happens in the mini map and the world map.
weird_voxelmap_bug

Can you please try the latest dev build for 1.21 and see if it is fixed there?

Do you mean the latest build that is on Modrinth? If so, I downloaded that and installed it, but I am having the same issue.
1 21_VoxelMap_Problem_Minimap
1 21_VoxelMap_Problem_World_Map

I also disabled all of my other mods that I originally had and only used Voxelmap and Fabric API and this problem was still happening, so I don't think it is a mod conflict.

No, not the version from github. Try the version: https://jenkins.fantacs.de/job/VoxelMap/

Ah, okay. Thank you. It does appear to be fixed in the latest build.
1 21_VoxelMap_Problem_World_Map_Fixed
The minimap is working properly as well.