Matt Styles's starred repositories

nuklear

A single-header ANSI C gui library

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SFML-DOOM

Original DOOM source code adapted to use c++ with SFML

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rpcs3

PS3 emulator/debugger

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xenia

Xbox 360 Emulator Research Project

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Serious-Engine

An open source version of a game engine developed by Croteam for the classic Serious Sam games.

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Tracey

A 3d ray tracer in C++ (High School Project)

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Cendric2

2D Game

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Vulkan

C++ examples for the Vulkan graphics API

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aseprite

Animated sprite editor & pixel art tool (Windows, macOS, Linux)

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3D-GameTest

:video_game: My first 3D game, the engine utilizes openGL 3D (Namely the Leadworks engine), it is merely a simple tech demo.

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SpriterPlusPlus

a C++ implementation to play back Spriter animations

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nana

a modern C++ GUI library

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DS4Windows

Like those other ds4tools, but sexier

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smartenum

Macros for declaring enums in C++ that include to_string conversion and looping through all enum values

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SimpleScene

Simple 3D scene manager in C# and OpenTK / OpenGL

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SimpleOctree

A simple octree with good commenting for learning how octrees work.

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bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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sublime-glsl

GLSL Syntax Highlighting for Sublime Text 2, 3, and 4

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newton-dynamics

Newton Dynamics is an integrated solution for real time simulation of physics environments.

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SFNUL

Simple and Fast Network Utility Library

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beryl

project template instantiator

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osxcross

Mac OS X cross toolchain for Linux, FreeBSD, OpenBSD and Android (Termux)

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LTBL2

A 2D dynamic lighting system with accurate soft shadows.

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pugixml

Light-weight, simple and fast XML parser for C++ with XPath support

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openrw

OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable

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nanovg

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

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nebula-trifid

Nebula Trifid

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RakNet

RakNet is a cross platform, open source, C++ networking engine for game programmers.

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