Creates too many skins?
Pryme8 opened this issue · comments
So when I use this script to convert an FBX to a glb where there are multiple meshes all using the same skeleton. It ends up making more then one skeleton instead of keeping them as a single one.
For example I have a mesh that in blender when imported as an FBX, I see one armature, and 6 armature modifiers. When I export this as a GLB from blender and import it into lets say Babylon.js Sandbox. I can see that there is one skeleton. When I export the FBX through this script and import it to the sandbox it creates 7 skeletons.
We have been able to deduct that it does in fact create the new skin references in the file and seems to not match the output we would expect.
Is there a parameter we are missing, or is this (not) the intended behavior?
Seems that this project is dead... Im just gonna close the issue.