facebookincubator / FBX2glTF

A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.

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Creates too many skins?

Pryme8 opened this issue · comments

So when I use this script to convert an FBX to a glb where there are multiple meshes all using the same skeleton. It ends up making more then one skeleton instead of keeping them as a single one.

For example I have a mesh that in blender when imported as an FBX, I see one armature, and 6 armature modifiers. When I export this as a GLB from blender and import it into lets say Babylon.js Sandbox. I can see that there is one skeleton. When I export the FBX through this script and import it to the sandbox it creates 7 skeletons.

We have been able to deduct that it does in fact create the new skin references in the file and seems to not match the output we would expect.

Is there a parameter we are missing, or is this (not) the intended behavior?

Seems that this project is dead... Im just gonna close the issue.