Converted mixamo fbx model is incredibly small when loaded in three js
zaino opened this issue · comments
Hi!
This is a great project, and I hope it keeps being developed!
I took an fbx from Mixamo (HipHop_male.fbx), converted it to GLB with your exporter, but when I load it in my three js viewer (which is build on top of the gltf loader example), the object is so small that I had to zoom for seconds to get it visible.
I don't see any option in the command line about units or scale, and I suspect the fbx is maybe in meters and the gltf in cm.
Is there a way to make sure the converter preserves the units?
Thanks!
It seems to be 1/100 the size for my FBX (non mixamo) in three.js as well. Scaling it x100 seems to restore it to original size
Encountered the same issue.