Keyframes should be scalar value
Leadwerks opened this issue · comments
Why are keyframe times (channel.input) stored as VEC3 values? Shouldn't they be scalars?
From the spec:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
Each of the animation's samplers defines the input/output pair: a set of floating point scalar values representing linear time in seconds; and a set of vectors or scalars representing animated property.
Found my error, nevermind.