Color space issues in texture conversion
alexkuz opened this issue · comments
Today I found out that FBX2gLTF converts all non-transparent images to jpg files. Unfortunately, due to stb_image
limitations the colors of original png files are getting all wrong (if I get it right, stb_image
intentionally doesn't try to correct source files in sRGB).
Is it possible to use some more powerful alternative, like CImg
?
(I don't know if this particular lib would actually help, though, but I see at least one project that replaced stb_image
with this)
I would be happy to help with that, but my C++ knowledge is very very limited.