All sub sprites in the sprite asset get rendered when sprites.Length == 1
No3371 opened this issue · comments
BA commented
Fabrizio Spadaro commented
Thank you for the PR, really appreciate it!
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
No3371 opened this issue · comments
Thank you for the PR, really appreciate it!