expressobits / inventory-system

Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.

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Autocraft for craftstations

scriptsengineer opened this issue · comments

Add option to automate the start of a craft by a craftstation

  • Example would be a bonfire that to cook an item, it is enough that the raw item is in the input inventory.
  • Basically the craftstation must subscribe to the on_add signal from the inventory (in case slot_added or updated_slot)