EvilG-MC / Kazagumo

A Shoukaku wrapper that have built-in queue system and other feature

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Kazagumo

A Shoukaku wrapper with built in queue system

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Kazagumo

Kazagumo © Azur Lane

Features:

✓ Built-in queue system
✓ Easy to use
✓ Plugin system
✓ Uses shoukaku v4 + capable of Lavalink v4
✓ Stable 🙏

Documentation

Pls read the docs before asking 🙏🙏🙏 There is a useful search feature there

Shoukaku by Deivu; https://deivu.github.io/Shoukaku
Kazagumo; https://takiyo0.github.io/Kazagumo

Installation

npm i kazagumo

Metadata

version: 3.0.5
pre-release: false
Last build: 5-17-2024 20.25 PM

Plugins

npm i kazagumo-spotify

npm i kazagumo-apple

npm i kazagumo-filter

npm i kazagumo-nico

npm i kazagumo-deezer

npm i stone-deezer

Lavalink installation

Full tutorial step-by-step with image here ©Weeb-Devs, the owner is me tbh
System requirements here

Changes

// You can get ShoukakuPlayer from here
+ <KazagumoPlayer>.shoukaku
+ this.player.players.get("69696969696969").shoukaku

// Search tracks
- this.player.getNode().rest.resolve("ytsearch:pretender Official髭男dism") // Shoukaku
+ this.player.search("pretender Official髭男dism") // Kazagumo
    
// Create a player
- this.player.getNode().joinChannel(...) // Shoukaku
+ this.player.createPlayer(...) // Kazagumo
    
// Add a track to the queue. MUST BE A kazagumoTrack, you can get from <KazagumoPlayer>.search()
+ this.player.players.get("69696969696969").queue.add(kazagumoTrack) // Kazagumo       

// Play a track
- this.player.players.get("69696969696969").playTrack(shoukakuTrack) // Shoukaku
+ this.player.players.get("69696969696969").play() // Kazagumo, take the first song on queue
+ this.player.players.get("69696969696969").play(kazagumoTrack) // Kazagumo, will unshift current song and forceplay this song
        
// Play previous song
+ this.player.players.get("69696969696969").play(this.player.players.get("69696969696969").getPrevious()) // Kazagumo, make sure it's not undefined first        

// Pauses or resumes the player. Control from kazagumoPlayer instead of shoukakuPlayer
- this.player.players.get("69696969696969").setPaused(true) // Shoukaku
+ this.player.players.get("69696969696969").pause(true) // Kazagumo
    
// Set filters. Access shoukakuPlayer from <KazagumoPlayer>.player
- this.player.players.get("69696969696969").setFilters({lowPass: {smoothing: 2}}) // Shoukaku
+ this.player.players.get("69696969696969").shoukaku.setFilters({lowPass: {smoothing: 2}}) // Kazagumo

// Set volume, use Kazagumo's for smoother volume
- this.player.players.get("69696969696969").setVolume(1) // Shoukaku 100% volume
+ this.player.players.get("69696969696969").setVolume(100) // Kazagumo 100% volume

// Skip the current song
- this.player.players.get("69696969696969").stopTrack() // Stoptrack basically skip on shoukaku
+ this.player.players.get("69696969696969").skip() // skip on kazagumo. easier to find :v

Migration from v2 to v3

- playerResumed event
+ queueUpdate event
- KazagumoPlayer#getPrevious function
* previous object to an array
* `uri` property on track is now optional
* add NEARLY and RECONNECTING to State
+ VoiceState enum

Support

⚠️ Please read the docs first before asking question ⚠️

Kazagumo support server: https://discord.gg/nPPW2Gzqg2 (anywhere lmao)
Shoukaku support server: https://discord.gg/FVqbtGu (#development)
Report if you found a bug here https://github.com/Takiyo0/Kazagumo/issues/new/choose

Enable playerMoved event

import { Kazagumo, Payload, Plugins } from "kazagumo";

const kazagumo = new Kazagumo({
    ...,
    plugins: [new Plugins.PlayerMoved(client)]
}, Connector, Nodes, ShoukakuOptions)

Example bot

const {Client, GatewayIntentBits} = require('discord.js');
const {Guilds, GuildVoiceStates, GuildMessages, MessageContent} = GatewayIntentBits;
const {Connectors} = require("shoukaku");
const {Kazagumo, KazagumoTrack} = require("../dist");

const Nodes = [{
    name: 'owo',
    url: 'localhost:2333',
    auth: 'youshallnotpass',
    secure: false
}];
const client = new Client({intents: [Guilds, GuildVoiceStates, GuildMessages, MessageContent]});
const kazagumo = new Kazagumo({
    defaultSearchEngine: "youtube",
    // MAKE SURE YOU HAVE THIS
    send: (guildId, payload) => {
        const guild = client.guilds.cache.get(guildId);
        if (guild) guild.shard.send(payload);
    }
}, new Connectors.DiscordJS(client), Nodes);

client.on("ready", () => console.log(client.user.tag + " Ready!"));

kazagumo.shoukaku.on('ready', (name) => console.log(`Lavalink ${name}: Ready!`));
kazagumo.shoukaku.on('error', (name, error) => console.error(`Lavalink ${name}: Error Caught,`, error));
kazagumo.shoukaku.on('close', (name, code, reason) => console.warn(`Lavalink ${name}: Closed, Code ${code}, Reason ${reason || 'No reason'}`));
kazagumo.shoukaku.on('debug', (name, info) => console.debug(`Lavalink ${name}: Debug,`, info));
kazagumo.shoukaku.on('disconnect', (name, count) => {
    const players = [...kazagumo.shoukaku.players.values()].filter(p => p.node.name === name);
    players.map(player => {
        kazagumo.destroyPlayer(player.guildId);
        player.destroy();
    });
    console.warn(`Lavalink ${name}: Disconnected`);
});

kazagumo.on("playerStart", (player, track) => {
    client.channels.cache.get(player.textId)?.send({content: `Now playing **${track.title}** by **${track.author}**`})
        .then(x => player.data.set("message", x));
});

kazagumo.on("playerEnd", (player) => {
    player.data.get("message")?.edit({content: `Finished playing`});
});

kazagumo.on("playerEmpty", player => {
    client.channels.cache.get(player.textId)?.send({content: `Destroyed player due to inactivity.`})
        .then(x => player.data.set("message", x));
    player.destroy();
});

client.on("messageCreate", async msg => {
    if (msg.author.bot) return;

    if (msg.content.startsWith("!play")) {
        const args = msg.content.split(" ");
        const query = args.slice(1).join(" ");

        const {channel} = msg.member.voice;
        if (!channel) return msg.reply("You need to be in a voice channel to use this command!");

        let player = await kazagumo.createPlayer({
            guildId: msg.guild.id,
            textId: msg.channel.id,
            voiceId: channel.id,
            volume: 40
        })

        let result = await kazagumo.search(query, {requester: msg.author});
        if (!result.tracks.length) return msg.reply("No results found!");

        if (result.type === "PLAYLIST") for (let track of result.tracks) player.queue.add(track);
        else player.queue.add(result.tracks[0]);

        if (!player.playing && !player.paused) player.play();
        return msg.reply({content: result.type === "PLAYLIST" ? `Queued ${result.tracks.length} from ${result.playlistName}` : `Queued ${result.tracks[0].title}`});
    }

    if (msg.content.startsWith("!forceplay")) {
        let player = kazagumo.players.get(msg.guild.id);
        if (!player) return msg.reply("No player found!");
        const args = msg.content.split(" ");
        const query = args.slice(1).join(" ");
        let result = await kazagumo.search(query, {requester: msg.author});
        if (!result.tracks.length) return msg.reply("No results found!");
        player.play(new KazagumoTrack(result.tracks[0].getRaw(), msg.author));
        return msg.reply({content: `Forced playing **${result.tracks[0].title}** by **${result.tracks[0].author}**`});
    }

    if (msg.content.startsWith("!previous")) {
        let player = kazagumo.players.get(msg.guild.id);
        if (!player) return msg.reply("No player found!");
        const previous = player.getPrevious(); // we get the previous track without removing it first
        if (!previous) return msg.reply("No previous track found!");
        await player.play(player.getPrevious(true)); // now we remove the previous track and play it
        return msg.reply("Previous!");
    }
})


client.login('');

Known issue

This part should be in kazagumo-spotify but whatever
  • Force playing song from spotify module (player.play(result.tracks[0]); result.tracks[0] is from spotify) is currently not working. ONLY WHEN YOU DO player.play(thing), NOT player.play() OR player.queue.add(new KazagumoTrack(...)) Please use this workaround
    const { KazagumoTrack } = require("kazagumo"); // CommonJS
    import { KazagumoTrack } from "kazagumo"; // ES6; don't laugh if it's wrong

    let track = result.tracks[0] // the spotify track
    let convertedTrack = new KazagumoTrack(track.getRaw()._raw, track.author);
    player.play(convertedTrack);

Contributors

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A Shoukaku wrapper that have built-in queue system and other feature

License:MIT License


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