euheimr / techiton

A Real-Time Strategy game with mechanical simplicity and annihilation in mind

Home Page:https://techiton.net

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Techiton Game

A robotic Real-Time Strategy game with mechanical simplicity and annihilation in mind.
Built with Unity3D and inspired by Total Annihilation (1997).

Please note: Currently in pre-alpha and early stages of development!

Overview

Some basic stuff:

  • The game itself is open source.
  • The website application (https://techiton.net) and game session server however are closed source.
  • Single-player will be free, forever, period.
  • Multiplayer is planned to have a one-time payment of $3-$5 for each account to cover the gameserver costs.
  • Signing in using Steam will create a new account and bind to your Steam ID.
  • No payment is required to make an account.

Features planned

Units:

Accounts:

  • An account will be optional and free for single-player and would only be used for tracking individual statistics and replays.
  • The account profile will be viewable from https://techiton.net/profile/
    • Profiles will be hidden by default.
    • Profiles will show number of overall games, wins, losses, energy generated, metal generated, units created, units destroyed and time played. This will also be viewable in-game, but outside an active game session.
    • The game and website will dynamically handle the maths for the generation and display of averages of the said values.
    • After each game concludes, the game exits to show the post-game numbers and a button linking back to the game lobby.

Multiplayer:

  • The Steam Platform will without a doubt be seamlessly integrated with the game.
  • The plan for multiplayer is to have a small one-time fee of $3-5 to help in server costs.
  • This also includes replay storage and user account statistics.
  • (this also could help with phony account creation too)

Game lobbies:

  • For the in-game login, imagine along the lines of the Warcraft III login screen but with a robotic theme.
  • Game lobbies and general chat will be displayed after login. (visualize Diablo II's lobby)*
  • If an account is not flagged for multiplayer, then it will be rejected and will hyperlink to the game page.
  • Group chats are planned.

This is basically how I document, design and develop: GitKraken is essentially part of my workflow (and pay a subscription for GitKraken Pro). GitKraken Glo board Kanban cards.

Have ideas or want to help? Let me know what you're interested in working on!
Email me at nulsoro@gmail.com or message me on discord (euheimr#0950)!
Or, join the Techiton discord channel here and tag me in a comment with @euheimr.



About

A Real-Time Strategy game with mechanical simplicity and annihilation in mind

https://techiton.net

License:MIT License


Languages

Language:C# 86.4%Language:HLSL 8.8%Language:ShaderLab 4.8%Language:Mask 0.0%