ephtracy / voxel-model

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Small fixes/QoL improvements and feature requests

keithdfox opened this issue · comments

Fit to Model Size

  • Now that we can create multiple objects, some of us are cutting dynamic objects out of the static scene, going to world view, and pasting the object. This object retains the same dimensions as the object it was cut from, instead of fitting to its own size. When clicking "Fit to Model Size", it keeps the object's center at the same coordinates, pulling the actual voxels out of their correct alignment, requiring them to be realigned. Could "Fit to Model Size" use the bottom-most voxel as its anchor when resizing?

Color Picker

  • In the color picker, any way to add the ability to manually modify saturation and brightness by number, just like R,G,B is currently modified?

  • Also, the ability to copy and paste color hex-values would be handy for matching up our colors to outside sources.

  • The ability to assign textures to voxels instead of just colors would be amazing, a save from needing to use 3rd-party and less user-friendly programs such as Blender.

Pattern Tool

  • When switching between patterns, is there any way to have it default to keeping the same offset and rotation as the previous pattern? Having it reset every time makes using this feature much more time consuming.

  • Also, when in pattern mode, it would be wonderful to be able to have a snap to grid ability, with offset. This allows this pattern tool to be used much more easily for modular environment design.

Export

  • When exporting, could we have the ability to scale the model on export? Some tools, like Assetforge, require all models to be a certain size. If we could scale by percentage and by a set size, it would be immensely helpful.

Other

  • I would be most thankful for the ability to use angled voxels, a simple 45 degree wedge, outside and inside corners would be wonderful. I don't know if this is possible with how Magicavoxel is designed or if this would anger the cubist purists, but this would extend Magicavoxel's usefulness considerably. I was thinking it could be a chamfer selection feature, with the ability to select and remove chamfer just as simply.

Wrong place to post this.