ephread / inkgd

Implementation of inkle's Ink in pure GDScript for Godot, with editor support.

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Error when trying to run example project

shingle-bells opened this issue · comments

Describe the bug
The game won't run. Here's the debug log:

Godot version:  3.2.0
 res://addons/gut/gut.gd:823 - Invalid call. Nonexistent function 'get_text_box' in base 'Panel (GutScene.gd)'.
GUT version:  6.8.1
 res://addons/gut/gut.gd:823 - Invalid call. Nonexistent function 'get_text_box' in base 'Panel (GutScene.gd)'.
 res://addons/inkgd/editor/ink.gd:23 - Invalid call. Nonexistent function '_build_button_pressed' in base 'Control (ink_dock.gd)'.
 editor/editor_node.cpp:5140 - An EditorPlugin build callback failed.
 res://addons/inkgd/editor/ink.gd:23 - Invalid call. Nonexistent function '_build_button_pressed' in base 'Control (ink_dock.gd)'.
 editor/editor_node.cpp:5140 - An EditorPlugin build callback failed.
 res://addons/inkgd/editor/ink.gd:23 - Invalid call. Nonexistent function '_build_button_pressed' in base 'Control (ink_dock.gd)'.
 editor/editor_node.cpp:5140 - An EditorPlugin build callback failed.

To Reproduce
Clone the project directly from GitHub and press play after loading it into Godot.

Expected behavior
The game running as normal.

Environment:

  • OS: Windows 10
  • Godot version: 3.2.alpha1.mono.official
  • Inklecate version: 0.8.3
  • inkgd version: 0.1.4

Hi @shingle-bells, I couldn't reproduce the issue with either Godot 3.1.2 or Godot 3.2.1, but after downloading 3.2.alpha1, I can confirm there's indeed an issue.

However, since it's an alpha version, it's not supported. I assume there's something wrong in the alpha build and I can only suggest to update Godot to a stable version.

It made me realise something though. The main scene in the project is the GUT one, which is probably confusing. I'll change it to ink_runner.tscn.

Closing due to inactivity.