ephread / inkgd

Implementation of inkle's Ink in pure GDScript for Godot, with editor support.

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inkgd not in asset library

RobertWalter83 opened this issue · comments

Describe the bug
I wanted to try out this plugin, but cannot find it in the asset library

To Reproduce
I searched for inkgd as well as looking for it in the alphabetically ordered list, no inkgd.
image

Environment:

  • OS: Windows 10
  • Inklecate version: 0.8.2
  • inkjs version: not yet installed
  • Godot: 3.1.1.stable.official

Hey @RobertWalter83, it was only accepted a few minutes/hours ago (yay \o/): https://godotengine.org/asset-library/asset/349

Might be a caching issue on their end, I'll watch this closely, but you may want to try again in a few hours.

Wow, didn't know it's that fresh! Congrats!

Thank you! Yeah, it's super new, I released it two days ago!

Upon further investigation, the asset is tagged as Testing, not as Community which is most likely the reason why it doesn't appear in the editor. It might have defaulted to "Testing" because it's tagged with a version below 1.0 though, so I'll have to ask whether it's going to be a problem or not on the Discord.

In the meantime (I should probably put that in the README), you're probably better off downloading the release and importing it through the AssetLib tab.

Don't hesitate to open up issues if there's something missing/unclear in the doc or if you encounter a nasty bug and thanks for your support!

After approving the asset, I forgot to change the support level from Testing to Community (Testing being the default level when an asset is newly-approved).

I just changed the support level to Community; sorry for the inconvenience.

@Calinou all good, thanks for the swift response!