englercj / phaser-tiled

A tilemap implementation for phaser focusing on large complex maps built with the Tiled Editor.

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What is alternative for createFromObjects() here ?

pooya72 opened this issue · comments

shall i use batch ? how it works ?
Thx

There is convertTiledmap and convertTiledCollisionObjects, the former converts tiles into bodies, the later converts shapes you draw into bodies. The second one is more peformant and generally results in less shapes since you get to draw them yourself in Tiled.

Is that what you are asking? I'm very confused by your question.

https://github.com/englercj/phaser-tiled/blob/master/src/physics.js

i mean inserting objects and converting them to sprites in game.

http://phaser.io/docs/2.3.0/Phaser.Tilemap.html#createFromObjects

That functionality doesn't exist in this plugin.

sry for my endless questions,
is that possible to know which tile, character hit ?

(then i can hide that sprite which is a coin).

actually i want to put coins and enemies, how you do this ?

Sounds like you want to use objects, not tiles. Using an object layer, placing "tile objects" and giving them physics.

Sounds like this is answered, closing.