Incorrect asset extension file path in `AssetManager.h`
jmcph4 opened this issue · comments
When running the engine, the startup process complains of a missing asset extension file. After hooking up GDB to the engine and single-stepping through the construction of GameEngine
, a variable ASSET_EXTENSIONS_FILE
is defined here like so:
limonEngine/src/Assets/AssetManager.h
Line 87 in 173cca9
The actual directory is capitalised, i.e. Engine
.
merged.