enginmanap / limonEngine

3D FPS game engine with full dynamic lighting and shadows

Home Page:http://www.limonengine.com

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Incorrect asset extension file path in `AssetManager.h`

jmcph4 opened this issue · comments

When running the engine, the startup process complains of a missing asset extension file. After hooking up GDB to the engine and single-stepping through the construction of GameEngine, a variable ASSET_EXTENSIONS_FILE is defined here like so:

const std::string ASSET_EXTENSIONS_FILE = "./engine/assetExtensions.xml";

The actual directory is capitalised, i.e. Engine.

merged.