Asset Manager returns raw pointers
enginmanap opened this issue · comments
One of the most central parts of the engine is Asset manager and it is returning raw pointers to loaded assets. It should return shared_ptr instead.
3D FPS game engine with full dynamic lighting and shadows
enginmanap opened this issue · comments
One of the most central parts of the engine is Asset manager and it is returning raw pointers to loaded assets. It should return shared_ptr instead.