enginmanap / limonEngine

3D FPS game engine with full dynamic lighting and shadows

Home Page:http://www.limonengine.com

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Rename depth variable name in createTexture method to layers

enginmanap opened this issue · comments

GraphicsInterface::createTexture has depth parameter that is used to determine how many layers a texture array should have. Naming is not matching the use case so it should be renamed

This ticket is done, thanks to @larrymason01.