William Woof's repositories
Neural-Episodic-Control
Implementation of Deepmind's Neural Episodic Control
litematic-viewer
Viewer for Litematica schematics in-browser for when you cba to fire up Minecraft. Based on Deepslate renderer.
nn_q_learning_tensorflow
Neural network based Q-learning in tensorflow
segment-anything-webdemo
A very basic flask app showing how to use segment-anything in browser
Object-Based-RL
Accompanying code for "Learning to Play General Video-Games via an Object Embedding Network"
EndingCredits.github.io
Build a Jekyll blog in minutes, without touching the command line.
FCN.tensorflow
Tensorflow implementation of Fully Convolutional Networks for Semantic Segmentation (http://fcn.berkeleyvision.org)
htm-tensorflow
An implementation of Numenta's HTM algorithm in Tensorflow.
namedtensor
Named Tensor implementation for Torch
PedestrianRL
Reinforcement learning for pedestrian modeeling
popclusterdemo
A demo of uses of heirarchical clustering as aid for visualisation of spatial data
PyGame-Learning-Environment
PyGame Learning Environment (PLE) -- Reinforcement Learning Environment in Python.
roguelike-engine
Example of basic roguelike engine in python - WIP
segment-anything
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
Sensor_Nodes
Code for the sensor nodes.