emukidid / gekkodoom

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gekkodoom

A GameCube/Wii port of Doom using the PrBoom engine which uses SDL Based on [WiiDoom] (http://www.wiibrew.org/wiki/WiiDoom)

Planned changes

  • Make invalid timidity configuration more obvious to the user (music works fine if this is setup properly)
  • Working GameCube version
  • Fix original WiiDoom port bugs
  1. Keycards/skullkeys are not shown in the HUD
  2. Some walls/textures are not drawn
  3. Weapon display in TNT is broken
  • Remove SDL and go direct to hardware where possible

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Language:C++ 97.9%Language:Makefile 1.3%Language:C 0.8%