Death Stranding DLAA Mip Bias Issue
seanhouli opened this issue · comments
When forcing DLAA (factor of 1.0), it seems there is a mip bias issue. The issue can be seen clearly with low resolution textures on Sam's model. I tried tweaking the LOD bias using NVinspector to -3, but it made no difference. I also tried other scaling factors such as 0.8, but the issue is still present.
Using latest 3.5.10 DLL override
It'd be great to get DLAA working, as DL-DSR above 4k doesn't seem to work on this game
Compare them using the same preset. DLAA is using Preset F, which is notably blurrier than the other presets. That might just be what you're noticing.
Death Stranding has an issue with anisotropic filtering not working with dlss/dlaa though, so make sure to force 16x in the control panel.
@doktorsleepelss I agree with your assessment. Forcing anisotropic filtering solved the problem for me.