emoose / DLSSTweaks

Tweak DLL for NVIDIA DLSS, force DLAA on DLSS-supported titles, tweak scaling ratios & DLSS 3.1 presets, override DLSS versions without overwriting game files.

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Dynamic Res beta in Spider-Man

Zay003 opened this issue · comments

Using the 0.2007-beta3 in Spider-Man to change the way that dynamic res is handled causes the game to default to balanced mode. Confirmed this by setting the preset for balanced to C which causes the ghosting bug when running up buildings. Changing the value for DynamicResMinOffset from -1 to 0 doesn't fix this. In fact, the only way to change the dynamic res threshold is to set ForceDLAA to true and set a value lower than -1 (like -144), but this does not properly change the scaling on both axes. To my knowledge, Spider-Man handles the dynamic res dlss option by scaling down from the base resolution down to 728p (on a 1440p monitor) in increments of 64 pixels (so 1440p to 1376p, 1312p, 1248p, etc.).

Hello, how do I activate the DSR option? I couldn't find instructions on how to activate it.