A utility for drawing on a genus two surface and its universal cover, which updates both pictures in real time. This is meant to be used to understand the universal covering of a hyperbolic surface. Developed in Unity 3D.
Alpha quality; see the list of known issues.
This program was developed as a prototype for a Fall 2018 project in the Mathematical Computing Laboratory at UIC in which undergraduate students will seek to develop a VR port, and to refine the program and add additional features.
Keybindings are described in the in-application help screen, which is accessed by pressing 'H' on the keyboard.
- Unity 3D; developed in version 2018.2.1f1
- Supported platforms:
- Windows
- Linux
- David Dumas (david@dumas.io)