Ely Shaffir's repositories

wgsl_preprocessor

An unofficial preprocessor for WGSL written in Rust for WGPU.

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Procedural-Animation

A Unity implementation of David Rosen's procedural animation technique. David Rosen's talk: https://youtu.be/LNidsMesxSE

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GameEngine

Graphics engine with LWJGL backend.

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Terrain-Loading

An optimized Unity implementation of terrain generation using the Marching Cubes algorithm complete with chunks and terrain editing.

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SandboxEngine

Graphics engine with Vulkan backend.

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Taiga-Blog

This blog was created to share some of what I learned while developing my game Taiga in Rust using WGPU.

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TwoWeeks

Car racing game built in Java using LWJGL.

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wgpu

Safe and portable GPU abstraction in Rust, implementing WebGPU API.

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