Ely Shaffir's repositories
wgsl_preprocessor
An unofficial preprocessor for WGSL written in Rust for WGPU.
Procedural-Animation
A Unity implementation of David Rosen's procedural animation technique. David Rosen's talk: https://youtu.be/LNidsMesxSE
GameEngine
Graphics engine with LWJGL backend.
Terrain-Loading
An optimized Unity implementation of terrain generation using the Marching Cubes algorithm complete with chunks and terrain editing.
SandboxEngine
Graphics engine with Vulkan backend.
Taiga-Blog
This blog was created to share some of what I learned while developing my game Taiga in Rust using WGPU.
Language:ShaderLab000
wgpu
Safe and portable GPU abstraction in Rust, implementing WebGPU API.
Language:RustApache-2.0000