RuntimeError: Invalid Input Error: Material provider not supported.
Wehler opened this issue · comments
Unable to import any texture from any of the supported sites. I am able to import HDRI from Polyasset.
For cgbookcase and ambientcg I get the error: RuntimeError: Invalid Input Error: Material provider not supported. See the documentation for a list of supported material providers.
For Polyhaven I get the error: RuntimeError: Invalid Input Error: Not a texture
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URL of the material or world that failed to import (and variant, if applicable):
https://ambientcg.com/view?id=Metal032
https://www.cgbookcase.com/textures/brick-wall-29
https://polyhaven.com/a/metal_plate -
Version of LilySurfaceScrapper: 1.8.0-RC2
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Version of Blender: 3.2
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Operating System: Windows 10 Pro
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Log
Python: Traceback (most recent call last):
File "C:\Users\mathi\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\LilySurfaceScraper-master\blender\LilySurfaceScraper\frontend.py", line 306, in invoke
return self.execute(context)
File "C:\Users\mathi\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\LilySurfaceScraper-master\blender\LilySurfaceScraper\frontend.py", line 309, in execute
bpy.ops.object.lily_world_import('EXEC_DEFAULT', url=bpy.context.window_manager.clipboard)
File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\modules\bpy\ops.py", line 113, in call
ret = _op_call(self.idname_py(), C_dict, kw, C_exec, C_undo)
RuntimeError: Invalid Input Error: Material provider not supported. See the documentation for a list of supported material providers.
bpy.ops.object.lily_world_import_from_clipboard()
Python: Traceback (most recent call last):
File "C:\Users\mathi\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\LilySurfaceScraper-master\blender\LilySurfaceScraper\frontend.py", line 306, in invoke
return self.execute(context)
File "C:\Users\mathi\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\LilySurfaceScraper-master\blender\LilySurfaceScraper\frontend.py", line 309, in execute
bpy.ops.object.lily_world_import('EXEC_DEFAULT', url=bpy.context.window_manager.clipboard)
File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\modules\bpy\ops.py", line 113, in call
ret = _op_call(self.idname_py(), C_dict, kw, C_exec, C_undo)
RuntimeError: Invalid Input Error: Material provider not supported. See the documentation for a list of supported material providers.
bpy.ops.object.lily_world_import_from_clipboard()
Python: Traceback (most recent call last):
File "C:\Users\mathi\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\LilySurfaceScraper-master\blender\LilySurfaceScraper\frontend.py", line 306, in invoke
return self.execute(context)
File "C:\Users\mathi\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\LilySurfaceScraper-master\blender\LilySurfaceScraper\frontend.py", line 309, in execute
bpy.ops.object.lily_world_import('EXEC_DEFAULT', url=bpy.context.window_manager.clipboard)
File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\modules\bpy\ops.py", line 113, in call
ret = _op_call(self.idname_py(), C_dict, kw, C_exec, C_undo)
RuntimeError: Invalid Input Error: Not a texture
bpy.ops.object.lily_world_import_from_clipboard()
Python: Traceback (most recent call last):
File "C:\Users\mathi\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\LilySurfaceScraper-master\blender\LilySurfaceScraper\frontend.py", line 306, in invoke
return self.execute(context)
File "C:\Users\mathi\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\LilySurfaceScraper-master\blender\LilySurfaceScraper\frontend.py", line 309, in execute
bpy.ops.object.lily_world_import('EXEC_DEFAULT', url=bpy.context.window_manager.clipboard)
File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\modules\bpy\ops.py", line 113, in call
ret = _op_call(self.idname_py(), C_dict, kw, C_exec, C_undo)
RuntimeError: Invalid Input Error: Material provider not supported. See the documentation for a list of supported material providers.
Looks like you are trying to import a material in the World panel. You should do it from the Material panel, since the button in the World panel is only to import worlds. ;)