Differences in nodes from cc0textures documentation
joaulo opened this issue · comments
joaulo commented
Hey there, thanks for this very useful addon, I have a question about the nodes generated for the textures imported from cc0textures.
According to the official documentation here: https://help.cc0textures.com/doku.php?id=usage:blender
- The AO node should use Color Space: sRGB and instead is generated with Color Space: Non-Color. It's correct?
- Once separated, normals should pass through an invert node, instead a subtract is used, do you still get the same result?
I apologize if the questions are trivial but I'm studying and trying to understand.
- Version of LilySurfaceScrapper: 1.6.1
- Version of Blender: 2.91.0
- Operating System: Linux Debian Testing (Bullseye)
Elie Michel commented
Hi @joaulo,
For 1. ok good to know we can switch to sRGB. AO map isn't a standard physically based map anyways.
For 2. it's equivalent to use invert(foo)
node or 1 - foo
. Actually the invert is mostly here to to perform 1 - foo
on R G and B at the same time but used on a float channel it's totally the same! ;)