eliemichel / LilySurfaceScraper

Import shaders end environments in Blender from a single URL

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Differences in nodes from cc0textures documentation

joaulo opened this issue · comments

Hey there, thanks for this very useful addon, I have a question about the nodes generated for the textures imported from cc0textures.
According to the official documentation here: https://help.cc0textures.com/doku.php?id=usage:blender

  1. The AO node should use Color Space: sRGB and instead is generated with Color Space: Non-Color. It's correct?
  2. Once separated, normals should pass through an invert node, instead a subtract is used, do you still get the same result?
    I apologize if the questions are trivial but I'm studying and trying to understand.
  • Version of LilySurfaceScrapper: 1.6.1
  • Version of Blender: 2.91.0
  • Operating System: Linux Debian Testing (Bullseye)

Hi @joaulo,

For 1. ok good to know we can switch to sRGB. AO map isn't a standard physically based map anyways.

For 2. it's equivalent to use invert(foo) node or 1 - foo. Actually the invert is mostly here to to perform 1 - foo on R G and B at the same time but used on a float channel it's totally the same! ;)