EightHourSleep (eighthoursleep)

eighthoursleep

Geek Repo

Location:Shenzhen

Github PK Tool:Github PK Tool

EightHourSleep's repositories

DarkSoulsSimpleThirdPersonPerspectiveDemo

Dark Souls Simple Third Person Perspective Demo

Language:C#Stargazers:1Issues:1Issues:0

AirCraftCombat

Ace Combat like demo

Language:C#License:Apache-2.0Stargazers:0Issues:0Issues:0

anything_about_game

A wonderful list of Game Development resources.

License:Apache-2.0Stargazers:0Issues:0Issues:0

Books

My first book for our QQ group

Stargazers:0Issues:0Issues:0

Clean-Code-Collection-Books

Clean Code Collection books-写代码的艺术--但是也不能死读书,照搬理论实践

Stargazers:0Issues:0Issues:0

CrossFire---UNITY

This is my first project using Unity!!

Language:C#Stargazers:0Issues:0Issues:0

eighthoursleep.github.io

Just a blog using Hugo

Language:HTMLStargazers:0Issues:0Issues:0

English-Writing

Enhance Your English Writing for Science Research 写论文英语素材

Stargazers:0Issues:0Issues:0

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Language:C#License:MITStargazers:0Issues:0Issues:0

ET

Unity3D Client And C# Server Framework

Language:C#License:MITStargazers:0Issues:0Issues:0
Language:C#License:MITStargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:1Issues:0

LoopScrollRect

These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.

Language:C#License:MITStargazers:0Issues:0Issues:0

SlimeLaya

This is a self-make game demo power by LayaAir

Language:JavaScriptLicense:Apache-2.0Stargazers:0Issues:0Issues:0

loxodon-framework

An MVVM & Databinding framework that can use C# and Lua to develop games

Language:C#License:MITStargazers:0Issues:0Issues:0

NavMeshPlus

Unity NavMesh 2D Pathfinding

License:MITStargazers:0Issues:0Issues:0

NKGMobaBasedOnET

基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!

License:MITStargazers:0Issues:0Issues:0

Notes

These shits are just my study notes.

Language:JavaScriptStargazers:0Issues:0Issues:0

open-project-1

Unity Open Project #1: Chop Chop

Language:C#License:Apache-2.0Stargazers:0Issues:0Issues:0

Paper-Writing-Tips

MLNLP社区用来帮助大家避免论文投稿小错误的整理仓库。 Paper Writing Tips

Stargazers:0Issues:0Issues:0

ParticleEffectForUGUI

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

License:MITStargazers:0Issues:0Issues:0

Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography

License:MITStargazers:0Issues:0Issues:0

The-Art-of-Linear-Algebra-zh-CN

Graphic notes on Gilbert Strang's "Linear Algebra for Everyone", 线性代数的艺术中文版, 欢迎PR.

License:CC0-1.0Stargazers:0Issues:0Issues:0

ToonShadingCollection

Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科

Stargazers:0Issues:0Issues:0

unity-genshin-impact-movement-system

A movement system made in Unity that attempts to replicate Genshin Impact Movement.

Language:C#License:MITStargazers:0Issues:0Issues:0

Unity3DTraining

【Unity杂货铺】unity大杂烩~

Language:C#License:MITStargazers:0Issues:0Issues:0

UnityCF-Scripts

Unity CF FPS-TPS Template (MIT)

Stargazers:0Issues:0Issues:0

UnityToolchainsTrick

提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)

License:MITStargazers:0Issues:0Issues:0

xLua

xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

Language:CLicense:NOASSERTIONStargazers:0Issues:0Issues:0