egtwobits / mesh_mesh_align_plus

Precisely align, move, and measure+match objects and mesh parts in your 3D scenes.

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angle measure

talmazov opened this issue · comments

mesh align plus

How is it that this angle is 176.98 degrees? the lines are only a few degrees from parallel, am I setting this up wrong or is this a bug?

The angle is determined by the selection order of the verts on each line (in this case I know it's not what you're expecting so maybe it's worth adding a feature that will get the smaller number you're looking for).

The current solution: If you draw a point_A and point_B on the left edge and the right edge, the A's in your example will be on opposite ends (that's why the angle is really big). Enter edit mode (in vertex select), then shift + click start and endpoints, then hit grab all for that line (S. Grab Slot 1 or 2 in this example).

@talmazov Any additional thoughts here? Going to close this one out soon.