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Unity3D Client And C# Server Framework

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安装HybridCLR报错: DirectoryNotFoundException: Could not find a part of the path ET\Unity\HybridCLRData\il2cpp_plus_repo\libil2cpp

glight2000 opened this issue · comments

20230530
ET master
Unity 2021.3.16f1c1
初始化工程
安装HybridCLR时报错:

DirectoryNotFoundException: Could not find a part of the path '**\ET\Unity\HybridCLRData\il2cpp_plus_repo\libil2cpp'.
System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) (at <75633565436c42f0a6426b33f0132ade>:0)
System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) (at <75633565436c42f0a6426b33f0132ade>:0)
System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) (at <75633565436c42f0a6426b33f0132ade>:0)
System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) (at <75633565436c42f0a6426b33f0132ade>:0)
System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles (System.String directory, System.String expression, System.IO.EnumerationOptions options) (at <75633565436c42f0a6426b33f0132ade>:0)
System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) (at <75633565436c42f0a6426b33f0132ade>:0)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) (at <75633565436c42f0a6426b33f0132ade>:0)
System.IO.Directory.GetFiles (System.String path) (at <75633565436c42f0a6426b33f0132ade>:0)
HybridCLR.Editor.Installer.BashUtil.CopyDir (System.String src, System.String dst, System.Boolean log) (at Library/PackageCache/com.focus-creative-games.hybridclr_unity@00cedc166f/Editor/Installer/BashUtil.cs:108)
HybridCLR.Editor.Installer.InstallerController.RunInitLocalIl2CppData (System.String editorIl2cppPath, HybridCLR.Editor.Installer.InstallerController+UnityVersion version, System.String hybridclrVer, System.String il2cppPlusVer) (at Library/PackageCache/com.focus-creative-games.hybridclr_unity@00cedc166f/Editor/Installer/InstallerController.cs:292)
HybridCLR.Editor.Installer.InstallerController.InstallLocalHybridCLR (System.String hybridclrVer, System.String il2cppPlusVer) (at Library/PackageCache/com.focus-creative-games.hybridclr_unity@00cedc166f/Editor/Installer/InstallerController.cs:194)
HybridCLR.Editor.Installer.InstallerWindow.InstallLocalHybridCLR () (at Library/PackageCache/com.focus-creative-games.hybridclr_unity@00cedc166f/Editor/Installer/InstallerWindow.cs:109)
HybridCLR.Editor.Installer.InstallerWindow.GUIInstallButton (System.String content, System.String button) (at Library/PackageCache/com.focus-creative-games.hybridclr_unity@00cedc166f/Editor/Installer/InstallerWindow.cs:87)
HybridCLR.Editor.Installer.InstallerWindow.OnGUI () (at Library/PackageCache/com.focus-creative-games.hybridclr_unity@00cedc166f/Editor/Installer/InstallerWindow.cs:77)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <a832b23c882249bd827d85de3e4878a5>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <a832b23c882249bd827d85de3e4878a5>:0)
UnityEditor.DockArea.OldOnGUI () (at <a832b23c882249bd827d85de3e4878a5>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <ea24684563df4eb4955180a8228a7416>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <e7c76b487cb64b8b81c04a4e351d176e>:0)

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