eezstreet / SWATEliteForce

A modification for SWAT 4: The Stetchkov Syndicate

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Lethal firearm is actually better than pepper-ball gun when forcing suspects to surrender?

raider1001 opened this issue · comments

I had more fun with testing out the morale mechanics. Below is the new thing I found out:

The morale calculation for pepper-ball gun is new morale value = old morale value - 0.2, with the 0.2 modifier only applying once regardless how many pepper-ball hits and the modifier only last 10 seconds.

The morale calculation for lethal firearms is new morale value = old morale value - (0.2 * numbers of shots hit), and the effect is actually permanent.

Is it really intentional that Pepper-ball gun actually does a worst job than lethal firearms when forcing suspects to surrender?

Attached the screenshot below as proof for my test.

image

This makes sense to me and I don't see a problem.