eezstreet / SWATEliteForce

A modification for SWAT 4: The Stetchkov Syndicate

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Game crashed and closed after throwing gas granade

adailsonfilho opened this issue · comments

I was inside the night club map, when inside the bathrooms hall (if I'm not wrong) the game crashed after throwing a gas granade. There's what i've got. Not sure the granade had somethign to do with it, but i guess as much details as possible is good.

Thank you for the great work on this project! Cheers!

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Crash Time: 03/19/21 20:47:14

OS: Windows NT 6.2 (Build: 9200)
CPU: AuthenticAMD Unknown processor @ 3540 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 1660 (6192)

UserName: ***
ComputerName: *****
Application location: ***\GoG\SWAT 4\ContentExpansion\System\

SWAT Build Number: 7.0

Access Violation caused General protection fault!

History: UPepperSprayCameraEffect::PostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

I overlooked that you play the v7 so in the v7.1 it should be fixed

it's not fixed. FR v0.6 has the fix but it keeps crashing.

Hi all,

Another crash log

My best!

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Crash Time: 03/24/21 21:01:31

OS: Windows NT 6.2 (Build: 9200)
CPU: AuthenticAMD Unknown processor @ 3540 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 1660 (6192)

UserName: ***
ComputerName: ***
Application location: ****\SWAT 4\ContentExpansion\System\

SWAT Build Number: 7.0

Access Violation caused General protection fault!

History: UAI_RunnableAction::ProcessState <- action->ProcessState ['RotateTowardActorAction SP-Backstage.RotateTowardActorAction282'] <- UAI_Resource::ProcessState <- APawn::UpdateMovementAI <- ASwatPawn::TickSpecial <- ASwatAI::TickSpecial [OfficerBlueTwo4 - Location: (1761.471436, -169.297256, 40.000000)] <- AActor::Tick [Actor: 'OfficerBlueTwo4' Actor->bDeleteMe: FALSE] <- ASwatRagdollPawn::Tick <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

I can recreate this crash almost 100% consistently by throwing a gas grenade and then looking at the gas cloud with my flashlight on. Using CS gas with the flashlight off doesn't seem to crash the game.

EDIT: I'm running the v7.0 release.