eezstreet / SWATEliteForce

A modification for SWAT 4: The Stetchkov Syndicate

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Access Violation caused General protection fault!

h10im opened this issue · comments

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Crash Time: 03/16/21 16:48:56

OS: Windows NT 6.2 (Build: 9200)
CPU: AuthenticAMD Unknown processor @ 3794 MHz with 2047MB RAM
Video: NVIDIA GeForce RTX 2070 SUPER (5655)

UserName:
ComputerName:
Application location: C:\GOG Games\SWAT 4\ContentExpansion\System\

SWAT Build Number: 7.0

Access Violation caused General protection fault!

History: UAI_RunnableAction::ProcessState <- action->ProcessState ['RotateTowardActorAction SP-JewelryHeist.RotateTowardActorAction114'] <- UAI_Resource::ProcessState <- APawn::UpdateMovementAI <- ASwatPawn::TickSpecial <- ASwatAI::TickSpecial [OfficerBlueOne1 - Location: (-3501.659180, -2294.756592, 1096.000122)] <- AActor::Tick [Actor: 'OfficerBlueOne1' Actor->bDeleteMe: FALSE] <- ASwatRagdollPawn::Tick <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

yes I got same problem

Same issue, but on food wall.

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Crash Time: 05/05/21 14:25:39

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3599 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 980 (6627)

UserName: GwenPC
ComputerName: GWENPC
Application location: E:\GOG Games\SWAT 4\ContentExpansion\System\

SWAT Build Number: 7.0

Access Violation caused General protection fault!

History: UAI_RunnableAction::ProcessState <- action->ProcessState ['RotateTowardActorAction SP-FoodWall.RotateTowardActorAction12'] <- UAI_Resource::ProcessState <- APawn::UpdateMovementAI <- ASwatPawn::TickSpecial <- ASwatAI::TickSpecial [OfficerRedTwo0 - Location: (-588.713318, -1560.871094, -55.999996)] <- AActor::Tick [Actor: 'OfficerRedTwo0' Actor->bDeleteMe: FALSE] <- ASwatRagdollPawn::Tick <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop <- UObject::GetPathName