Trying to play a sound to signal audio recording has started IOS
anthonyvespoli opened this issue · comments
I'm using the cordova Media plugin to play a simple beep sound to signal the start and end of the audio input. If I play the beep before I call audioinput.start(), it is very quiet which is not what I need. I need it to be full volume. If I call the beep after I call audioinput.start() it immediately ends the recording, which is also what I don't want. I've tried using a few different plugins to play the sound and this seems to be the case for all of them. It works fine on Android.
Anyone know what I'm doing wrong? I'm assuming there is something in the audioinput code that is doing this intentionally.