ebkr / r2modmanPlus

A simple and easy to use mod manager for several games using Thunderstore

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[FEATURE REQUEST] - User Configurable Mod Source/Repository URLs

nephatrine opened this issue · comments

What problem does the feature request solve?
Users can manually import mods from outside thunderstore, but this means those mods don't show updates and don't share with profile codes. It would be nice if they could, though. Users should be able to specify additional/supplementary tsUrl's to use mods from. These URLs would need to function just like thunderstore does and meet the same expectations. So if a hypothetical modder Bill, an antisocial loner who doesn't want to interact with the rest of the modding community, releases his mods and hosts them on his own server users could plug in Bill's r2modman url and assuming Bill set it up right, r2modman should be able to discover his mods and updates for them. If said user shares a profile code with another user and that user also has Bill's repository listed, the mod syncs like normal. If the other user doesn't they just don't get the mod.

Example mock-up
It's not user-selectable, but this fork has a second mod source listed for the game Lethal Company to allow mods hosted on their CDN to be used on the platform the same way thunderstore mods can be.

Additional information
I'm thinking of this similar to how Linux package managers work. If I'm running Ubuntu, by default it will just search Ubuntu's official package repositories. And sure I can download a random .deb file and manually install it, but then I don't get updates. As a user I can add or remove my own repository URLs though and now my package manager will "see" all those packages properly and I'll be able to interact with them and update them in the same way the official Ubuntu packages are.