_local_player = 0 after game load?
dzavalishin opened this issue · comments
Turned off - why?
// Global.gs._local_player = PlayerID.get(0);
Seems to be fixed in BigMove branch, need more tests
Seems to be fixed by both of us :)
OpenTTD port to Java
dzavalishin opened this issue · comments
Turned off - why?
// Global.gs._local_player = PlayerID.get(0);
Seems to be fixed in BigMove branch, need more tests
Seems to be fixed by both of us :)