Replicated Ragdoll End not applying on (dedicated) server
Claiyc opened this issue · comments
Describe the bug
Replicated Ragdoll End does not apply on a dedicated server. All clients will be notified correctly and the issue is therefore not visible, however on the server the mesh position will not correctly replicate back to normal.
To Reproduce
- Call Replicated Ragdoll Start on Player Character
- Call Replicated Ragdoll End on Player Character
- On Server, fire a line trace against player character mesh
No collision will be detected on the upper body. However when fireing the line trace at or next to the feet of the player character, collisions with the player character will be registered.
Expected behavior
The mesh position should correctly replicate on the server.