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Some interesting numbers in systems programming

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numbers

Some interesting numbers in systems programming, possibly with references.

Treat this as a brain dump. Contributions are welcome.

Type Size Switch latency (order of magnitude) / cost Notes
Erlang process 309 machine words (8 Bytes * 309 on 64bit arch) (Likely in the order of magnitude of the golang switch, possibly faster because platform is optimised for soft realtime) Stack size is dynamic, garbage collection runs per user space thread
Golang process 2kB ~170 ns dynamically allocated
Linux thread ulimit -s gives me 8MiB on my machine; ~2us for a context switch
Linux process creation ~5us
Linux thread creation ~35us
Linux rseq
atomic operations same as variable 6 instructions - ~ns hidden costs due to cache invalidation problems
Linux futex (mutex impl) ~100 us This includes a context switch (still trying to stay in user space as much as possible. The bigger chunk of the time should come from the context switch itself, so probably this number and the one above for thread context switch are not consistent

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Some interesting numbers in systems programming