dpjudas / SurrealEngine

Unreal Tournament Engine Reimplementation

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Objects behind the transparent surfaces get rendered "above" them

LupertEverett opened this issue · comments

Example screenshots:
Screenshot_20231212_003242
Screenshot_20231216_145455
Screenshot_20231216_145541
Screenshot_20231216_145825

This also happens with effects with transparent textures (like explosions), even if they are actually in front of some object, they always appear to be behind them.