Port to C++ w/o iOs Dependencies?
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Awesome work. Would it be possible for you to port this to straight C++ without iOs/xCode dependencies?
While the image filtering and blur part of the code is fairly portable, we're mostly using the existing GPUImage library to handle that. Essentially this project is just a camera with controls that hook into GPUImage.
While it would be possible to do image filtering in C++ (by using OpenGL shaders), I don't think that this is the right project to do it.