Solved the BlurOverlay lag and application on more complex filters
dpestana opened this issue · comments
Hi @dmitric . I just solved the BlurOverlay lag and real-time application on more complex filters (such as GPUImageFilterGroup). How can I send you the code so you can try it and then implement it? I'm new to Github so I don't know how to make a Pull Request. I searched the documentation but it's not clear to me :-(
Thanks in advance.
P.S. Only on static filters, not on live capture.
You can fork the repo, commit your changes and then make a pull request so I can look over the code. There are instructions here https://help.github.com if you need any help.