dkydev / pixi.js

Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback

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Fork that unleashes true power of Pixi.JS

pixi.js logo

The aim of this fork is to experiment with pixi.js and test new APIs that may be will be merged into official library.

List of features

  1. static transforms — No point of re-calculating matrices every frame if most of the scene is static.

  2. Camera with z-index/z-order and culling — Ordering was pain in PIXI and Phaser. Now its gone!

  3. Multiple cameras, proxy containers — Wanna make repeating world, make it like Thorus? Proxies FTW!

  4. 2.5D transforms — Best of both worlds!

Test new APIs in examples

Binaries are located in pixi-bin repository

Contribute

Follow Pixi.JS Contributing Guide with a few exceptions:

  1. Please do not commit binary files
  2. All Pull Requests must be made for 'master' branch

Authors

Fork was made by @ivanpopelyshev

Original library by @doormat23, @rolnaaba and many others.

License

This content is released under the (http://opensource.org/licenses/MIT) MIT License.

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Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback

License:MIT License


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