djmango / BlackMarket2

A mod for Factorio economics

Home Page:https://mods.factorio.com/mod/BlackMarket2

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Freeze with vanilla, pricing solution idea

Normal69 opened this issue · comments

a) Putting down a buy-tank after /cheat command results error message:

The mod Black Market 2 (2.1.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event BlackMarket2::on_built_entity (ID 6)
__BlackMarket2__/control.lua:2071: attempt to index field 'crude-oil' (a nil value)
stack traceback:
	__BlackMarket2__/control.lua:2071: in function <__BlackMarket2__/control.lua:2020>

Versions of activated mods:
base 1.1.91
black market 2.1.1
flib 1.12.9


b) FNEI has a mod selector in play (settings, 2nd tab) where I can select the mods from which recipes could be used.
You already have a recalculate button in game, perhaps a similar setting could be included?
Then it's not your problem anymore - if we wanna use Transport Drones we are who should de-activate the recipes from there.

Thank you, and have a good time!