Flax Engine is a high quality modern game engine written in C++. This repository contains open source public C# API as well as full source code of the Editor. The engine offers a wide variety of high level systems needed for game development.
- PBR Rendering (DirectX 10, 11, 12)
- C# Scripting (C# 6.0)
- Physics (NVIDIA PhysX)
- Top Performance
- Global Illumination (lightmaps baking on GPU)
- Model LODs and content streaming
- Rich & Extensible editor
- In-Editor Playmode
- Node-based Materials Editor
- CSG Editor
- and many more...
For better programming workflow we recommend installing an extension for Visual Studio. It provides scripts debugging functionality and allows to attach to running engine instance. Extension is available to download here.
As FlaxAPI contains parts of the Flax Engine source code using it is strictly governed by the Flax Engine End User License Agreement. If you don't agree to those terms, as amended from time to time, you are not permitted to access or use Flax Engine.
We welcome any contributions to Flax Engine development through pull requests on GitHub. Most of our active development is in the master branch, so we prefer to take pull requests there (particularly for new features). We try to make sure that all new code adheres to the Flax coding standards. All contributions are governed by the terms of the EULA.