detomon / wigglebone

Adds jiggle physics to bones of a Skeleton

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Please add or link a getting started guide

AbrahamBrookes opened this issue · comments

Godot version

v4.1.1.stable.official [bd6af8e0e]

Issue description

How do I install and use this plugin? I checked out the git repo and copied the addon files to my godot and restarted godot but I can't find "wiggle" anywhere? Can you add a getting started guide to the readme?

Steps to reproduce

attempt to use the addon. Notice there are no instructions about how to install and get started.

For anyone else who, like me, is a little new to godot, you need to clone this git repo into a random folder git clone git@github.com:detomon/wigglebone.git then copy the wigglebone/addons/wigglebones folder to your res://addons folder, then restart godot and go to Project > Project Settings, then on the "Addons" tab, click "enable" next to the addon in the list.

Thanks for the heads-up, this is of course not self-explanatory for beginners. The README now has a installation section. I also forgot to mention that the plugin is available via the AssetLib editor tab.

In some circumstances, resources can't be loaded properly when adding a new plugin (errors in the console). As you mentioned, reloading the project will fix it. This seems to be a quirk of the editor itself. It shouldn't happen usually, but I can't do much about that, unfortunately.