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stickylab opened this issue · comments
Please provide some more details:
- The Godot version your are using
- The plugin version; did you install the plugin from the AssetLib or from GitHub?
- And most importantly, errors from the Output console (screenshot or text) when activating the plugin
the error is not appear in godouw 3...........
and How to set the degree of flexibility
You can change the behavior in the Properties
field: Open the resource by clicking on chain.tres
. The important values are Stiffness
and Damping
. Generally, the lower the values, the more it wiggles. You have to experiment which values work for your use case. Also Length
should roughly by as long as the bone you are animating.
You can limit the "degree of flexibility" (if it's that, what you mean) with Max Degrees
. A similar effect can sometimes also be achieve by using higher values for Stiffness
and/or Damping
and may look better.
She same Properties
resource can be used for multiple bones if they should have the same behavior.