detomon / wigglebone

Adds jiggle physics to bones of a Skeleton

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stickylab opened this issue · comments

Please provide some more details:

  • The Godot version your are using
  • The plugin version; did you install the plugin from the AssetLib or from GitHub?
  • And most importantly, errors from the Output console (screenshot or text) when activating the plugin

hey man ,, i dont even know how to implement it to my project ,can you make step by step tutorial ,,
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i wanto add wiggly hair ,,,,,,,,,,,,,,,,

i used 3. godouw

the error is not appear in godouw 3...........

and How to set the degree of flexibility

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i hope there are some setting that i can set here ,,,,,,,,,,,,,,,,,,,,,,,,,should i set it by script ? but how to do ,,,,,,,,,,,,,,,,,,,,,,,

You can change the behavior in the Properties field: Open the resource by clicking on chain.tres. The important values are Stiffness and Damping. Generally, the lower the values, the more it wiggles. You have to experiment which values work for your use case. Also Length should roughly by as long as the bone you are animating.

You can limit the "degree of flexibility" (if it's that, what you mean) with Max Degrees. A similar effect can sometimes also be achieve by using higher values for Stiffness and/or Damping and may look better.

She same Properties resource can be used for multiple bones if they should have the same behavior.