Render upon end
Brimstedt opened this issue · comments
I did:
progress = new ProgressBar({
title: 'Processed',
total: e.elements.length
});
for(let i = 0; i < e.elements.length; i++) {
let item = process(e.elements[i], type);
progress.console(JSON.stringify(item));
progress.render(i);
}
Note the render(i)
will render 0 to total - 1
.
This caused the progress to stop at random intervals although all items were processed.
I would have expected the last output to be "68 / 69" if total was 68. But it would say random numbers.
Changing to progress.render(i+1)
caused the correct output.
I realize my code was wrong, but I would have expected progress.end() or progress.console() to "flush" the progressbar.
ProgressBar instance cannot be reused.
If you need more than one, you can create multiple instances.
const progress1 = new ProgressBar();
const progress2 = new ProgressBar();
If you have a good idea, welcome to submit a pull request.
@Brimstedt Can you send a screenshot of the problem? I'm not sure I understand