dechamps / WinSoftVol

A Windows filter driver that disables hardware volume control on audio devices.

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WinSoftVol: force Windows software volume control

Brought to you by Etienne Dechamps - GitHub

Description

The goal of WinSoftVol is to stop Windows from using the hardware volume control that most audio devices provide, forcing Windows to use its own software volume control mechanism instead. See also example use cases.

WinSoftVol takes the form of a filter driver that can be inserted on top of any audio device driver. It works by intercepting hardware volume control queries from the Windows audio engine before they make their way to the audio device driver.

This project can also serve as a nice code sample for a trivial, minimalistic Kernel Streaming WDF filter driver.

Why would I possibly want to use this?

That's a good question. To be honest, unless you find yourself in one of the example situations described below, it is unlikely you'd want to go through the hassle of deploying WinSoftVol. It is only useful in a very narrow set of scenarios.

Broadly, there are two main reasons why you'd want to use WinSoftVol:

  • The volume control your hardware provides is unsatisfactory.
    • For example, some devices (e.g. FiiO E7) expose a volume control that doesn't work at all, leaving the Windows volume control inoperative.
  • You want to exploit the fact that Windows software volume control operates on the same floating-point samples that the rest of the Windows audio engine (in particular, APOs) operates on.
    • This can be used to avoid clipping in some scenarios described in more detail below.

Using software volume control to avoid clipping in the Windows audio engine

A note about "clipping": this document uses the term "clipping" somewhat liberally. Technically the Windows audio engine never really lets its output "clip" because the final stage goes through a little-known limiting filter known as CAudioLimiter right before conversion to integer. This filter mitigates the worse effects of clipping by redistributing the nasty-sounding harmonics so that they become likely to be masked by the human auditory system. Subjectively, CAudioLimiter appears to be quite effective at making clipping much more difficult to notice. This explains why "clipping" in the Windows audio engine output doesn't really sound like digital clipping at all - though obviously this filter is not magic and one can still tell that the signal level is being limited. To keep things digestible, this document uses the term "clipping" throughout, even though what is really meant is "limited by CAudioLimiter".

To understand how Windows software volume control can be used to prevent digital clipping in specific scenarios, you need to keep in mind the following:

  • All Windows audio processing occurs inside the Windows audio engine. The Microsoft docs include a number of diagrams that help visualize this. This processing notably includes:
    • Mixing audio from multiple applications playing at the same time;
    • APOs, for example Equalizer APO;
    • Software volume control, if hardware volume control isn't used.
  • The Windows audio engine internally operates on 32-bit floating-point audio samples - not integer samples as you would find them on, say, a CD.
    • If an application sends integer samples, the first thing Windows does is convert them to floating-point first.
    • Windows converts between floating-point and the configured sample format for the device (e.g. 16-bit or 24-bit integer) as the very last step of processing (for playback) or the very first step (for recording).
  • One fundamental difference between floating-point samples and the (way more commonplace) integer samples is that floating-point samples cannot clip. In other words, they have (virtually) infinite headroom.
    • This is because the "full range" of floating point audio samples is defined, by convention, as -1.0 to +1.0. But floating-point can go much, much below -1.0, and much, much above +1.0. This means it is possible to exceed full range on floating-point samples without clipping. This is fundamentally impossible when using integer samples, because their "full range" is defined as the maximum range the chosen integer size can hold.
    • This is one reason why floating-point is a popular sample format for filter chains, such as those used in the Windows audio engine: they prevent clipping that could otherwise occur between the filters.

Now at this point you might be wondering where we're going with this. After all, these floating-point samples have to be converted to integer eventually so that a DAC can play them. Integer samples do not have infinite headroom, and neither does the DAC. Out-of-range floating-point samples will therefore clip as soon as they are converted to integer. So what is the point of all this?

The point is to make the volume control smarter by making it attenuate samples before they clip. Let me explain:

Detailed example scenario

Imagine you're using hardware volume control, as would be the case with most Windows audio devices. You're playing content that happens to be quite loud (i.e. low headroom), such as unnormalized popular music. Because it is loud, you lower the Windows volume control to compensate. That volume control is hardware, meaning it attenuates samples after they've been converted to integer and sent to your DAC.

Now, let's also assume that something in the Windows audio engine (e.g. an APO) increases the signal gain on top of that already "loud" content. The resulting floating-point samples are likely to exceed full range. Here's the problem: these out-of-range floating-point samples will stay out of range when the final conversion to integer is taking place and they will clip! Your audio hardware still has plenty of output level headroom available, but that extra headroom sits there unused because of the device's own hardware volume control.

Hardware volume control graph

"Okay", I hear you say, "well I'll just add some attenuation to the APO to prevent clipping then, no big deal". Sure, you could do that, but now you have the opposite problem. Let's say you're now playing "quiet" (i.e. high headroom) content, such as most movies or normalized music. The problem is, now the output is too quiet because of the attenuation you just added! Even with the volume control at 100%, the output level is still insufficient.

Now, of course you could just switch the attenuation on and off depending on which type of content you're playing. So, if you're playing "loud" content (with the volume control set low), you enable attenuation to prevent clipping, and if you're playing "quiet" content (with the volume control set high), you disable it to increase output level, knowing that because the content is quiet, it's unlikely to clip.

Obviously it would be quite annoying to have to toggle that attenuation all the time. But what if I told you that could happen automatically and transparently, in such a way as to always exploit the full dynamic range of the system, no matter what type of content you're playing?

This is what Windows software volume control does. When software volume control is used, the master Windows volume control does not act on the hardware. Instead it acts on a volume control APO that Windows automatically inserts inside the Windows audio engine, right before the samples are converted to integer - and therefore, before they clip. In other words, the Windows volume control itself replaces the "anti-clipping" attenuation we've described above.

Software volume control graph

Here's what happens when you use Windows software volume control:

  • If you're playing "loud" content, with the volume control set low, floating-point samples in the Windows audio engine will be automatically and transparently attenuated, and thus prevented from clipping, by the software volume control APO.
  • If you're playing "quiet" content, with the volume control set high and where clipping is unlikely, no unnecessary attenuation takes place and you get to use the full dynamic range of your audio hardware.

This is what WinSoftVol allows you to do. It forces Windows to ignore the "dumb" hardware volume control and to use its own "smart" software volume control instead.

Example use cases

If the above example doesn't resonate with you, here are some situations where clipping could be prevented by using software volume control:

  • Volume boosting
    • If you are stuck with an audio device that has weak output (e.g. laptop speakers), you might be tempted to add some digital gain to the Windows audio pipeline (e.g. using Equalizer APO) to compensate. That might give acceptable results when applications output "quiet" content, but it will clip horribly the moment you use an application that outputs "loud" (i.e. full range) content. (Actually it won't sound that bad thanks to CAudioLimiter, but still.)
    • In contrast, if you use software volume control, you can ensure the output will only clip when it actually exceeds the maximum hardware output level.
  • Simplifying gain staging in APOs (e.g. EQ)
    • If you run APOs that do advanced signal filtering, such as audio EQ, you are probably familiar with the problem of avoiding clipping due to additional signal gain brought on by the filters.
    • WinSoftVol makes it possible to completely forget about this problem: you don't need any anti-clipping attenuation stage. Software volume control is the anti-clipping attenuation stage. The only limit becomes what the DAC can physically output, allowing you to use the full dynamic range of your system and simplifying your gain structure.
    • This is what I personally use WinSoftVol for. I use Equalizer APO to apply system-wide room equalization to all audio signals coming out of my PC, and combine that with WinSoftVol to avoid the need for anti-clipping attenuation in the EQ filter chain.
  • Mixing audio from multiple applications
    • If multiple applications all output full-range audio at the same time, the output of the Windows audio engine will clip… unless you attenuate in an APO, which is precisely what software volume control does.
  • Mitigating the effects of CAudioLimiter
    • Audio purists might want to avoid full-range content from being affected by the CAudioLimiter filter, which is always present in the Windows audio pipeline.
    • The effects of CAudioLimiter are negligible on signals whose peak value is below approx. -0.1 dBFS. Naturally, software volume control operates before CAudioLimiter. Therefore, as long as the software volume control is set to strictly less than 100%, CAudioLimiter is effectively bypassed.
  • Mitigating the effects of intersample peaks
    • Intersample peaks are only a potential problem if the true peaks are beyond full scale. Because software volume control attenuates the digital signal, setting the volume control at -3 dB or below effectively makes this issue moot.
    • This might or might not be the case when using hardware volume control as well, depending on how the volume control is implemented in the actual device.
  • Applications producing floating-point samples
    • It is technically possible for applications themselves to deliver floating-point samples directly to the Windows audio engine, avoiding the initial conversion from integer.
    • It is not clear how many applications do this. One example is foobar2000.
    • If applications can stream floating-point samples, it follows that they can output out of range samples. These out-of-range samples are likely to clip if hardware volume control is used, but they might not if software volume control is used.

Why would I NOT want to use this?

  • You might be lucky enough to use an audio device that does not provide hardware volume control in the first place, making WinSoftVol unnecessary.
    • Note that this is quite rare - most audio devices do advertise hardware volume control.
    • However there might be specific cases, especially when dealing with audio devices that are not DACs (such as digital-to-digital converters, e.g. USB to S/PDIF, HDMI outputs) where the device might not implement hardware volume control.
    • You can check if your device provides hardware volume control using one of the techniques described in the next section.
    • If you are already using software volume control, then you're all set and WinSoftVol will be of no use for you.
  • Software volume control is not magic: it can only provide benefits if you actually use the volume control.
    • If you always leave the Windows volume control at 100% (e.g. because you set the volume at a different stage, say an amplifier), software volume control basically does nothing and obviously won't help with clipping.
    • Likewise, if you always leave the volume control set to a constant value and never touch it, software volume control is equivalent to setting up an APO that attenuates samples by the same value. Equalizer APO, for example, is much easier to set up than WinSoftVol.
  • When WinSoftVol is installed on a device, that device's own hardware volume control becomes inaccessible.
    • This is especially problematic if the default value for the hardware volume control is not 100%, which might happen for some devices.
    • Technically the hardware volume control can still be set manually using KsStudio (see next section), but that won't persist across device resets or reboots.
    • This is a limitation of WinSoftVol that could potentially be fixed. Feel free to file a feature request if you are affected.
  • WinSoftVol affects all inputs and outputs of a given audio device.
    • There is no way to tell WinSoftVol to disable hardware volume control on only some of the inputs and outputs ("audio endpoints" in Windows parlance) of an audio device ("audio adapter").
    • This is a limitation of WinSoftVol that could potentially be fixed. Feel free to to file a feature request if you are affected.
  • Software volume control does not work if the Windows audio engine is bypassed.
    • Most notably, it won't work with applications that use WASAPI Exclusive, Kernel Streaming, or native ASIO. The Windows volume control will not affect such applications anymore.
    • Applications that bypass the Windows audio engine are rare and specialized. If you don't know that you are using one of those, you likely aren't.
  • DACs are generally designed to operate with digital signal levels in some expected "reasonable" range, e.g. -60 to 0 dBFS.
    • Software volume control shifts the digital signal level down by a large amount (e.g. 50% volume is about -10 dB, 25% is about -20 dB), moving it farther away from the DAC's optimal range of operation.
    • This can potentially affect sound quality. The most obvious issue would be a raised noise floor. A more subtle issue might be exacerbating DAC non-linearities in the small signal range.
    • Some audio devices implement hardware volume control in such a way that these problems still apply even when using hardware volume control, making this point moot.
    • If you use a DAC that was measured (e.g. by ASR) to have good noise floor and linearity, you can probably ignore this problem.

How do I know if I'm currently using software volume control?

Use one of the following techniques to determine if Windows is using software or hardware volume control. This can be used to check the "native" behaviour of an audio device, or to check that WinSoftVol is working as intended.

Testing with WASAPI Exclusive

Use any application that offers a "WASAPI Exclusive" output mode; for example foobar2000 with the WASAPI plug-in.

If the Windows volume control works while playing audio in WASAPI Exclusive mode, you are using hardware volume control. If the volume control does nothing, you are using software volume control.

This is because software volume control operates inside the Windows audio engine, which is completely bypassed when WASAPI Exclusive is used.

Using KsStudio

Microsoft provides the KsStudio utility which can be used to examine low-level technical details of Windows audio devices. The utility can be found in the Windows Driver Kit, in the "Tools" directory, under the name ksstudio.exe.

KsStudio might display a number of warning messages and prompts on startup - you can usually ignore all of them.

Use the left hand pane to locate the KS filter factory that corresponds to your device. There might be more than one; you'll have to check all of them.

With a KS filter selected, on the right hand side, you are looking for a KSNODETYPE_VOLUME node. For example:

KsStudio screenshot

If WinSoftVol is active on the device, then what you will see instead is a GUID_NULL node. This is because WinSoftVol does not remove nodes, as that would disrupt the KS topology and create a mess. Instead, WinSoftVol hides the volume node by changing its identifier to a dummy "null" identifier, which is ignored by the Windows audio engine.

Note that depending on the specific device involved, your picture might look quite different from this example. You might have more than one matching node, because your audio device might have multiple inputs and outputs. In that case, figuring out which node (if any) is relevant might be challenging as you will need to take the topology of the KS filter into account. However, if you see at least one KSNODETYPE_VOLUME node, it's probably safe to assume hardware volume control is being used.

If you can't find a relevant KSNODETYPE_VOLUME node, then your audio device is not exposing any hardware volume control.

Manipulating the hardware volume control

Using KsStudio you can read and set the value (as in, the actual level) of the hardware volume control. You can do this even with WinSoftVol enabled (using the properties below the "hidden" GUID_NULL node).

The values for the hardware volume control itself are displayed by KsStudio under "channel (0)" and "channel (1)" in the above screenshot. Interpreting these values is a bit complicated - these are signed integers using two's complement, so you will need to take the hexadecimal value (the part after 0x in parentheses) and plug it into a converter. In the above screenshot, the raw value is ffef9966 which translates to -1074842. Divide by 65536 to get the value in decibels. In this case the hardware volume control is set to -16.4 dB, and that value should match the one in the Windows audio settings (if you are not using WinSoftVol, of course).

You can change the hardware volume control by clicking on the value. You will need to follow the same conversion rules in reverse. Note that any changes you make will likely not survive a device reset or reboot.

Installing WinSoftVol

Prerequisites

  • Windows Vista or later (32-bit or 64-bit)
    • It was only tested on Windows 11 though.
  • Any audio device that is recognized as such by Windows
  • Lots of patience and willingness to get your hands dirty

Step 0: prepare the computer to load self-signed drivers

Contrary to typical drivers, WinSoftVol does NOT meet the Microsoft signing requirements for Windows kernel-mode drivers. This is because getting a driver signed by Microsoft is a significant undertaking that requires a non-trivial amount of money.

This is a problem because modern versions of Windows (especially 64-bit, Windows 10+) will simply refuse to load a driver that is not signed by Microsoft. This includes WinSoftVol.

There are two known ways of working around this requirement:

  • Boot Windows in Test Signing Mode.
    • WARNING: this has security implications. Enable test mode at your own risk. Test Signing Mode allows any driver to be loaded on the system - this includes WinSoftVol, but it also includes potential malware. If malware manages to load a kernel-mode driver, it's game over for your system. Outside of test mode, a malicious kernel mode driver would need to somehow obtain a Microsoft signature in order to load. Within test mode, this barrier is lifted and all it takes is just Administrator access on the machine. Most notably, this significantly compromises the security benefits offered by Secure Boot. You have been warned.
  • Or use the "licensing workaround" to circumvent the Microsoft signing requirement.
    • This is somewhat of a hack that is not supported by Microsoft at all, and could stop working at any moment.
    • However, contrary to Test Mode, it does allow you to run any unsigned driver without compromising the security of your system.
    • Unfortunately this approach is quite difficult to put in practice, as the procedure is very complicated and technically challenging.
    • If you want to do this, you will likely want to use SSDE.

If you still want to proceed after reading the above, then you are extremely motivated, brave, or foolish.

The following steps assume you are operating in Test Signing Mode. You will need to adjust them appropriately if you went for a different approach.

Step 1: download the driver

Go to the WinSoftVol releases page and download the appropriate .sys file for your system - x86 for 32-bit, x64 for 64-bit. Copy the file to an appropriate location that the driver will run from (C:\Program Files is a good choice).

Step 2: trust the signature

Windows will not trust the driver's signature by default, even in Test Signing Mode. To make that happen you need to add the driver's certificate to the appropriate store.

Go to the Properties of the .sys file, Digital Signatures tab, Details, View Certificate, Install Certificate…, Local Machine, Next, Place all certificates in the following store, select the Trusted Root Certification Authorities store, Next, and Finish.

Signature screenshot

Close the file properties and open them again. If you go to the certificate details again, Windows should now show the certificate as valid.

Step 3: create the kernel service

Windows drivers run as kernel-mode services that are managed by the Service Control Manager, similar to the typical Windows services you might be used to. They are not shown in the Services control panel though, so we need to use the Windows built-in sc.exe command line tool to manage them.

Run the following on the Windows command line:

sc.exe create WinSoftVol "binPath=c:\YOUR\PATH\TO\WinSoftVol_x64_SelfSigned.sys" type=kernel

Step 4: take the kernel service for a test run

This step is not strictly necessary as the Windows Device Manager (specifically, PNP) will start the service automatically as needed. However this is an easy way to determine if Windows is happy to load the driver:

sc.exe start WinSoftVol

The command should return a STATE of RUNNING. If it returns an error, something is wrong and you need to retrace your steps. The most likely causes are:

  • A problem with the signature, see step 0 and step 2.
    • For example you might not be in Test Signing Mode.
  • The binPath in the previous step is incorrect.
    • Delete the service using sc.exe delete WinSoftVol and try again.
  • Another possibility is that you picked the wrong .sys file (e.g. x86 instead of x64).

Step 5: identify your audio adapter device

Go to the Sound control panel (the old Windows Vista/7 one, not the new one), then go to the Properties of the output device you are interested in. Go to Properties under Controller Information, then Details tab, Device instance path.

Device screenshot

Make a note of that path; you will need it later. Right-click to copy it to the clipboard.

Note: WinSoftVol operates at the adapter device level; it will disable hardware volume control on all endpoints (i.e. inputs and outputs) that are present on the selected device.

Step 6: attach WinSoftVol to the device

Note: before you proceed any further, you might want to set your device's (currently hardware) volume control to 100%. Otherwise it might remember its current value and you won't be able to easily change it later.

In the Registry Editor, navigate to:

HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\<YOUR DEVICE INSTANCE PATH>

Add a new Multi-String Value called UpperFilters with a single line: WinSoftVol.

Registry screenshot

Note: in the (unlikely) event there is already an UpperFilters value, just append WinSoftVol to it on a separate line.

Note: after this step, if you are somehow running into trouble and your device appears to be corrupted or nonfunctional, go to the Device Manager, Uninstall the device and then use Scan for hardware changes in the Actions menu to reinstate it. This will reset the registry settings for this device.

Alternative: install WinSoftVol class-wide

If you wish, you can have Windows automatically attach WinSoftVol to all audio devices on the system, present and future. This effectively means hardware volume control will be disabled on all your devices.

One benefit of this approach is that WinSoftVol will survive audio device driver updates.

To do this, instead of adding the UpperFilters value in the device-specific registry key, add it in the MEDIA device class registry key instead, which is located here:

HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e96c-e325-11ce-bfc1-08002be10318}

CAUTION: if you mess things up in this registry key, there is no going back. Make a backup of the key (File, Export…) before you proceed.

You will likely find there is already a UpperFilters value defined there, containing the line ksthunk. Do NOT remove existing lines. Instead, add WinSoftVol on a separate line before or after them. The order doesn't really seem to matter.

A change to this registry key takes effect on individual devices as they are restarted (see next step), or the system is rebooted.

Step 7: restart the device

In order for Windows (PNP) to pick up the change you just made in the registry, the device needs to be restarted. Use the Windows built-in PnPUtil command line utility to do that:

pnputil.exe /restart-device "<YOUR DEVICE INSTANCE ID>"

Step 8: restart the Windows audio engine

This step is not always necessary, but it appears the Windows audio engine sometimes gets a bit confused if the properties of an audio device are changing right from under it.

Go to Windows Services and restart the Windows Audio (audiosrv) service.

Step 9: wrapping up

That's it! Windows should now be using software volume control with your device. Follow the instructions above to confirm this.

If it doesn't appear to work, or if your audio device has been rendered inoperable, follow the troubleshooting section below.

If you want to use WinSoftVol on more than one device (and you didn't use the class-wide method) simply resume from step 6.

Note: unless you used the class-wide method in step 6, WinSoftVol will not survive driver updates. If you update the audio device driver you will need to resume from step 6 to get WinSoftVol back.

Uninstalling

To detach WinSoftVol from an audio device, revert the registry change you made in step 6 above, then continue with steps 7 and 8.

To completely remove WinSoftVol from the system, detach it from all active audio devices first, then delete the service:

sc.exe delete WinSoftVol

If this command fails, it likely means WinSoftVol is still in use on at least one device.

You can then delete the .sys file. You might also want to remove the driver certificate from the Windows Certificate Store.

Troubleshooting

If the Device Manager reports an error with the device, you might want to double check that WinSoftVol can load.

If WinSoftVol does load, verify that Windows does see it as an upper filter driver for the device:

Upper filter screenshot

(If you used the class-wide approach, you will find it under Class upper filters instead.)

You can also check kernel messages logged by the driver using DebugView. Make sure the Capture Kernel and Enable Verbose Kernel Output options are enabled. A healthy output will look like this after a restart of the device:

DebugView screenshot

You might also want to look at the device using KsStudio.

If none of this helps, you might want to file an issue and ask for help.

Acknowledgments

Many thanks to Windows driver specialists Tim Roberts and Doron Holan who provided great assistance while I was struggling to understand the strange behaviour of Kernel Streaming requests.

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A Windows filter driver that disables hardware volume control on audio devices.

License:MIT License


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