Vertical Movement
deadlykam opened this issue · comments
Kamran Wali commented
Update: Vertical Movement
Details:
Check the method void VerticalMovement() in the BasicCharacter class again. It is working fine but instead of using the Mathf.SmoothDamp() try using lerp here. This might allow faster fall. Also maybe the field int _targetDir should be a float instead of int. Just give another look here.